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Fixed Reflect/Lightscreen stat overflow bug.No more permanent invincibility if fully paralyzed/hurt by confusion while using Dig or Fly.No healing moves failing on 255 or 511 HP.Fixed Psywave desync glitch in link battles.Sleep moves do not ignore accuracy and other status conditions when opponent needs to recharge.Dual-Type Pokemon do not display an incorrect message if hit by a move that is Super Effective against one type and Not Very Effective against the other.Breaking a substitute doesn't negate HyperBeam, SelfDestruct/Explosion effects.Defeating a Pokémon does not negate the need for HyperBeam to recharge.
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#Pokemon gba hack with 6th gen pokemon code#
Critical Hit and Focus Energy code ported from Pokémon Crystal.Waking up does not waste your entire turn.Frozen Pokémon can thaw naturally, or if they use a move that thaws the user as part of its effect.These are notable bugs from original Red that have been fixed Since new Pokémon have been added and internal ID numbers sorted differently from Gen 1, it is not yet known what this will do to connectivity with vanilla games. As of right now, whether or not the game will allow accurate trading between vanilla games is uncertain. However, trading and battling have not been removed. There have been a few changes along the way, and there will be a few additional areas both in the normal course of the game and the post-game, but thse won't get in the way of the original story.Īll Pokémon will be obtainable without the need to trade with other players. At it's core, Red++ is still the original Gen 1 story.